C.Syde's Car Racing Statistic Concepts

A list of car racing statistic concepts that I have put together. Eighteen default car racing statistic concepts. Three car racing statistic ratings. Six default car racing statistic concepts per statistic rating.

Gold Racers
Gold Racers generally excel at acceleration which enables them to take off from the starting line more quickly than other racers. Gold racers are generally known to have no major weaknesses, thanks to their usually balanced car statistics.

Sapphire Racers
Sapphire Racers generally don't have a particularly remarkable speed. But that's not the point of being a sapphire racer. Who needs to have a remarkable speed when handling is on their side? They can easily handle those tight corners that other racers always seem to find challenging.

Platinum Racers
Platinum Racers always tend to have a need for speed. As long as they have a high speed, they don't have much to worry about. They just need to do their best to get around those tight corners and their racing performance will be fine.

Notes:

 * The Default XIX stats are hidden in gameplay. Players can customise car stats to their liking, but the total of points in speed, acceleration, handling, and stability must equal 24 (no more and no less). Unless cheats are used to enable debugging custom car stats mode. This allows the player to have customised player stat areas equaling anywhere from 0 to 40.
 * Ironically there is one default player stat for Gold racers with bad acceleration. Each car is rated by it's speed, acceleration, and handling, with an overall rating based on the speed / handling. So it's possible for a Gold racer to have bad acceleration, provided they don't have a particularly low or particularly high speed.