Crash Bandicoot: N. Brio's Revenge - Levels


 * A detailed list of all the levels that appear in my fictional Crash game - Crash Bandicoot: N. Brio's Revenge - the types of levels from existing Crash games they are based on, and the inspiration that I used for the level concepts.

Turtle Rainforest - Level 1
This level is based on the Jungle levels in Crash Bandicoot 2: Cortex Strikes Back. As a result, all the enemies and obstacles that appeared in those levels make a comeback in this level. These enemies and obstacles include Armadillos, Cyborg Razor Turtles, Cyborg Vultures, Moles, and Spiked Cyborg Turtles. Ostriches also appear in the secret area of this level, though they are harmless and thus aren't considered to be real enemies.

Hammock Canopy - Level 2
This level is based on the Native Village Wall levels in Crash Bandicoot. As a result, most of the enemies and obstacles that appeared in those levels make a comeback in this level. These enemies and obstacles include Flaming Torches, Moving Spiked Pillars, Shield Natives, Small Venus Fly Trap, and Spotted Turtles.

The Cyborg Rolling Monkeys from the Ruins levels in Crash Bandicoot 2: Cortex Strikes Back also appear, instead of the regular Rolling Monkeys from Crash Bandicoot. Obtaining the blue gem from this level is required in order to get the 100% ending.

Whirl Pools - Level 3
This level is based on the Jet-Ski levels in Crash Bandicoot 3: Warped. As a result, all of the enemies and obstacles that appeared in those levels make a comeback in this level. These enemies and obstacles include Bombs, Cannon Balls, Pirate Lab Assistants, Sailor Lab Assistants, Seagulls, and White Sharks.

The Whirlpools from the Stream levels in Crash Bandicoot 2: Cortex Strikes Back also appear in this level. Coco Bandicoot must use her Jet-Ski to avoid them, similar to how Crash Bandicoot must use his Jet Board to avoid them in the Stream levels of Cortex Strikes Back.

Snow Falls - Level 4
This level is based on the Snow levels in Crash Bandicoot 2: Cortex Strikes Back. As a result, all of the enemies and obstacles that appeared in those levels make a comeback in this level. These enemies and obstacles include Echidnas, Icicles, Log Crushers, Penguins, Rock Crushers, Rolling Stones, and Seals.

The first penguin that appears in each segment of the level is Penta Penguin, as shown by the scarf that he is wearing to distinguish him from the other penguins. However his behaviour is identical to the other penguins.

Boulder Ruin - Level 5
This level is based on the Chase levels in Crash Bandicoot. As a result, all of the enemies and obstacles that appeared in those levels make a comeback in this level. These enemies and obstacles include Boulders, Purple Venus Fly Traps, Red Venus Fly Traps, Wooden Fences, and Wooden Posts.

In addition to the purple Venus Fly Traps appearing in the bonus round of this level, like in Boulder Dash, a few red Venus Fly Traps stand on certain areas of the main route on either edge of the path and will try to eat Crash if he doesn't run past them quickly enough. While Crash can spin attack them, it isn't recommended as it will increase his chances of getting squashed by the boulders.

Toad City - Level 6
This level is based on the Medieval levels in Crash Bandicoot 3: Warped. As a result, all of the enemies and obstacles that appeared in those levels make a comeback in this level. These enemies and obstacles include Double-Headed Lab Assistants, Frogs, Goats, Knight Lab Assistants, Wizard Lab Assistants.

Jungle Rock - Level 7
This level is based on the Jungle levels in Crash Bandicoot. As a result, all of the enemies and obstacles that appeared in those levels make a comeback in this level. These enemies and obstacles include Rolling Stones, Red Venus Fly Traps, Skunks, and Spotted Turtles.

Obtaining the yellow gem from this level is required in order to get the 100% ending.

Blimp Limp - Level 16
This level is based on the Plane levels in Crash Bandicoot 3: Warped. As a result, all of the enemies and obstacles that appeared in those levels make a comeback in this level. These enemies and obstacles include Pilot Lab Assistants. 8 Blimps appear in this level and Coco Bandicoot must shoot them all down using her biplane to finish the level.